Disable autorender blender5/11/2023 ![]() The system will emit warnings about the deprecated function. (which in some cases are outdated or crippled OpenGL Graphic cards functions), Deprecation Warnings Every time when the game developer uses a deprecated functionality Physics visualization Shows a visualization of physics bounds and interactions (like hulls and collision shapes), and their interaction. ![]() Plus the properties marked to be debugged if Debug Properties above is also checked. Framerate and Profile When checked, this will show values for each of the calculations Blender is doing while the game is running, ![]() Will be shown with the Framerate and Profile contents. Debug Properties When checked, the values of any properties which are selected to be debugged in the Game Properties panel Animation Frame Rate This number button/slider specify the maximum frame rate at which the game will run. Exit Key This button specifies which key-press will exit the game.ĭisplay panel at the Render tab. Storage Set the storage node used by the rasterizer. This is faster but can cause problems with older single-texture and multi-texture games. Use Material Caching Cache materials in the converter. If the rate of frames rendered by the GPU is greater than (even at the middle of redrawing, sometimes causing tearing artifacts) When checked, this will force the Game Engine to discard frames (this is better for performance but can cause issues with smooth playback). Restrict Animation Updates Restrict number of animation updates to the animation FPS You have enough GPU memory to allocate geometry and textures. This can help to speed up viewport rendering during the game if When checked, this will tell Blender to maintain the lists of the meshes geometry allocated at the GPU memory. Display Lists Use display lists to speed up rendering by keeping geometry on the GPU. The frame rate is specified at the Display panel in the Render tab of the Properties editor. When unchecked, this will inform Blender to run freely without frame rate restrictions. Use Frame Rate Respect the frame rate rather than rendering as many frames as possible. Refresh Rate Number of frames per second of full-screen display. Bit Depth Number of bits used to represent color of each pixel in full-screen display. Quality AA Samples The number of AA samples to use for MSAA. On Keeps the current desktop resolution when in Fullscreen mode. Desktop Off Attempts to obey the Resolution specified above when in Fullscreen mode. Fullscreen Off Opens standalone game as a new window. ![]() Y Sets the Y window size or full-screen display resolution. Resolution X Sets the X window size or full-screen display resolution. Start Launches the current blend-file with the Standalone Player. Note that the Desktop checkbox has no effect in Windowed mode. In most other cases, the user’s machine may select a resolution that isĬlose to the one suggested but the results can be unpredictable, especially in Letterbox mode. If you insist on using higher resolutions, then you may want to state clearly in your documentation that Get the resolution you suggest unless you choose one of the most standard resolutions (e.g. Resolutions that they are capable of displaying so there can be little confidence that all end-users will actually Each display and monitor combination will have a different set of Regarding Fullscreen mode, it is important to remember that the Resolution settings in Fullscreen modeĪre only hints to the operating system. In either mode, the aspect ratio/cropping/scaling are determinedīy the Framing selection under the Display heading. The actual display resolution will be a best fit depending on the user’s hardware. In Fullscreen mode ( Fullscreen checkbox checked), the Resolution controls set the internal rendering resolution. The user may resize the window at any time, causing the rendering resolution to change accordingly. The Resolution controls set the initial dimensions of the desktop window. In Windowed mode ( Fullscreen checkbox unchecked), The semantics of the Standalone Player Resolution controls differ for Windowed and Fullscreen modes. See Standalone Player for further details. This panel provides information for the Standalone Game Player which allows games to be run without Blender.
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